MIKG Music Industry Knowledge Graph · 1956–2026
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Core Time Series (1956–2026)

How companies, people, laws, technologies, genres, and events shaped revenue, artist income, and the fan experience. Revenue by category (stacked, left axis, $B) and total industry gross, with the fan Experience Index (right axis, 0–100) staying near-flat while the business swung wildly. Vertical markers are events (blue=technology, amber=legal, pink=cultural).

Average artist NET income by tier modeled

Top 10% = ≥90th percentile of gross; Mid = 50–90th; Bottom 50% = below median. Net of commissions/recoupment/costs. Log scale. Method: artist_tier_methodology.

Artist catalog & population growth

Catalog tracks and artist population (millions). Anchors: ~100M+ tracks, ~11–12M artists (2023–24).

Companies in-industry by category modeled

Majors consolidated 6→3; distributors and AI vendors exploded. Log scale.

Experience Index components modeled

Access & portability rose steeply; quality, usability, personalization, immersion lagged — so the composite stays near-flat.

From Files to Experiences

US recorded-music revenue mix. Streaming replaced ownership; the fan experience layer barely moved — the Pow3r wedge.

Source: RIAA US Revenue Database (observed). Values USD billions, estimated retail.

Projections modeled

Global recorded music to 2030

Observed IFPI + modeled CAGR. Labeled estimates only, not observed.

Paid subscribers to 2030 (M)

Observed IFPI + modeled CAGR.

Knowledge Graph

Entity network

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Insight Slices