MIKG Music Industry Knowledge Graph · 1956–2036
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01 — The thesis Music Industry Knowledge Graph · 1956 → 2036

The money came back.
The experience didn’t.

Over seventy years, every technology shock handed more access to whoever owned the next surface — and left the fan experience, and most artists, behind. This is that story, drawn entirely from a sourced knowledge graph. Keep scrolling.

02 — Recovery

Streaming rebuilt a collapsing economy.

Piracy and the death of the CD nearly halved recorded revenue. Then paid streaming turned music into an always-on utility — and the money returned, bigger than before.

US recorded-music revenue mix — ownership gave way to access

Source: RIAA US Revenue Database (observed). USD billions, estimated retail.

Global market vs streaming

IFPI Global Music Report 2024/2025 (observed).

Streaming share of global revenue

IFPI (observed). Share of total trade revenue.

03 — The arc

Seventy years of shocks — one flat experience.

Filled areas are revenue by category ($B, left). The lines — total gross, the fan Experience Index, artist income, catalog and company counts — ride the right axis (0–100). Every shock lifted access; almost none lifted the experience. Pinch, scroll or drag to zoom the timeline.

10-yr future

04 — The gap

Access soared. Depth flatlined.

Break the Experience Index into its parts and the pattern is stark: access and portability climbed for decades while quality, usability, personalization and immersion barely moved. That unbuilt depth is the wedge.

Experience Index components modeled

Access & portability rose steeply; quality, usability, personalization, immersion lagged — so the composite stays near-flat.

05 — The artists

A thousand-fold more music. Not a thousand-fold more artists paid.

The catalog exploded and the industry consolidated to three majors while distributors and AI vendors multiplied. Yet net artist income stayed brutally top-heavy — the bottom half earns almost nothing.

Average artist NET income by tier modeled

Top 10% = ≥90th percentile of gross; Mid = 50–90th; Bottom 50% = below median. Net of commissions/recoupment/costs. Log scale.

Artist catalog & population growth

Catalog tracks and artist population (millions). Anchors: ~100M+ tracks, ~11–12M artists (2023–24).

Companies in-industry by category modeled

Majors consolidated 6→3; distributors and AI vendors exploded. Log scale.

06 — The base case

On the current path, growth is real — and slow.

Extend the observed trend and the market keeps compounding into 2030 on subscribers and price. Steady, but still monetizing access, not experience — the ceiling the next chapter breaks.

Global recorded music to 2030 modeled

Observed IFPI + modeled CAGR. Labeled estimates only, not observed.

Paid subscribers to 2030 (M) modeled

Observed IFPI + modeled CAGR.

07 — The fork

Five futures diverge — and $3.5B moves Pow3r from perimeter to core.

Marker size = probability. Small solid red = Pow3r without $3.5B (8%, perimeter). Large dotted red outline = Pow3r with $3.5B (26%, probable core). The arrow is the capital move; outer rings (15% fill) show positive impact on market $, UX, artists and innovation.

Probability shift: baseline vs. with $3.5B

Baseline = world without the Pow3r investment; Invested = with the $3.5B. Modeled scenario weights.

08 — The evidence

Every number traces to a source.

The story sits on a knowledge graph: entities, events and metrics with provenance and confidence. Observed figures cite RIAA / IFPI / company reports; interpretations and projections are labeled modeled.

Entity network
Tap a node to inspect its provenance.

Insight slices